xd2

Saturday, April 9, 2022

I GOT A STAR OF DAVID

 Phase 2 Anduin Wrynn
By: Hata (Hatadk for this encounter specifically)


Upon conclusion of the phase: Intermission: A Fallen King Anduin’s positioning is determined where we finish dodging the (March of the Damned) walls, from there we will tank Anduin on one of four available positions: star, circle, diamond, triangle. Each one of the positions listed will spawn a Grim Reflection, and the first one we attack based on Anduin positioning these additional enemies will need to be either interrupted or hard crowd controlled my specific interrupt is the second stop on the first Grim Reflection after defeating the Grim Reflection we will continue to the next one clockwise around the encounter space. During the movement to the second additional enemy Anduin will cast Wicked Star “Anduin sends forth waves of dark energy that travel out and return to their origin. Players hit suffer 24731 Twilight damage every 1 sec and are unable to attack or cast spells for 4 sec.” where sending a wicked star into one of the Grim Reflections will heal them and make them immune to any crowd control attempts which most certainly will let their casted ability (Psychic Terror) occur fearing the entire raid and dealing damage, most likely the Grim Reflection will cast Psychic Terror again fearing the entire group for more time and dealing more shadow damage to everyone most likely making the attempt fail in defeating Anduin. Defeating the Grim Reflections will also “empower all remaining Reflections increasing their haste by 250%” from the Mythic mode only mechanic Grim Fate. Finally after defeating the first Grim Reflection and successfully stopping all casts attempted by the Reflection, the tank will move Anduin to the next Reflection where it will need to be crowd controlled again I was assigned the third interrupt on this Reflection at the beginning of the night but midway through I was moved off of it to instead be a back up interrupt. Same thing after the second add the tank will move Anduin to the third add for additional cleave between the two enemies the Reflection and Anduin, once again the Reflection will need to be crowd controlled in order to disrupt any attempt for it to cast Psychic Terror. Before this third Reflection can be slain the tank once again will drag Anduin this time to the fourth Reflection where the Reflection will be in a Cyclone to allow for our team to group up and defeat the last Reflection. While the tank moves Anduin to his designated spot my assignment is to defeat the third Reflection before Anduin casts his Kingsmoune Hungers. There will be a Demonic Gateway between the third and fourth Reflection where me and the other melee players (Hrothgarz and Jfunk) will interact with the demonic gateway to transport ourselves to the other gateway to be in the Kingsmourne Hungers cast to go where our souls go when they are banished dealing with a whole new set of mechanics.

Inside of the Kingsmourne Hunger there will be three different types of enemies to defeat two of which are defeated in combat such as Anduin’s Despair and Anduin’s Doubt and the third group of additional enemies which start with little health and need to be healed to full the Anduin’s Hope. As a Death Knight I have access to a strong ability to deal with these enemies, the Anduin’s Doubt’s spawn around the encounter area in the furthest of corners I can use my ability Death Grip to grip the furthest Anduin’s Doubt towards me and then will use Abomination Limb to group up all four Anduin’s Doubt’s where we as a unit will use out area of effect abilities to defeat these enemies in conjunction with the Anduin’s Despair to grant Anduin Willpower where if we successfully defeat all five enemies and our menders mend the four Anduin’s Hope’s we will grand Anduin Wrynn 50 Willpower which he will use to grant us additional strength to defeat the spirit entrapping himself.

After completing our special mission we will return to the normal realm to rejoin the rest of our team. Anduin doesn’t do much when we return he will cast another set of Wicked Star to try and defeat us with, and then he will cast another grouping of Grim Reflection additional enemies where Anduin will once again be moved to the closest Reflection allowing us to crowd control and defeat once again I am the second kick on the very first Reflection. After defeating the first Reflection the tank will once again move Anduin to the next additional Reflection in a clockwise rotation around the encounter area upon reaching the second Reflection Anduin will once again cast his Kingsmourne Hungers but as I have already entered the realm before I must wait before entering again so team two will enter the realm and defeat the various enemies laying before them while in the realm of the living the brave heroes who enter the Kingsmourne will leave behind a Lost Soul which when defeated will return the hero who’s soul was banished to the normal realm but its not that simple as defeating the Lost Soul’s too soon would not have given them enough time to defeat all possible enemies resulting in Anduin’s Willpower not being at limit_maximum ensuring that we will not succeed in defeating the soul entrapping Anduin, but not defeating the soul within thirty-five seconds will have the Kingsmourne latch onto the soul trapping the heroes for eternity while the Lost soul is active they will attempt to cast the ability Banish Soul which also traps the hero in the sword this cast is not interruptible it is crowd controllable using my talent Blinding Sleet which will stop the cast of the Lost Soul’s keeping team 2’s ability to return to the normal realm my specific Blinding Sleet is to occur on the third cast of the soul’s following Jfunk’s Leg Sweep. We do not move to the next Reflection add until team two is returned to the normal realm as their damage and crowd control is required to defeat the Reflections in a timely manner upon defeating the fourth Reflection the Intermission will once again occur pushing us into the next phase of the encounter.